Free · 6,000+ songs

Songless Game

A tenth of a second is the whole clue

Songless gives you a tenth of a second of a track and nothing else. No intro, no chorus, no title screen. Either the timbre lands or it does not, and the game is built on how often it does.

  • 01Clips run a tenth of a second
  • 02Filter the pool by genre, artist or decade
  • 03Over 6,000 tracks in the library
  • 04Free runs, nothing to install
01

Recognition survives a very short clip

A tenth of a second carries no melody and no lyric, but it still carries production, vocal texture and mastering.

Songless removes everything except those first impressions and asks you to name the record from them.

Songless game@songless

What a tenth of a second actually contains

A clip that short holds one attack, one timbre and one room. You are not hearing the song, you are hearing how it was recorded. That is why a 2010s pop track and a 1970s rock track are usually separable instantly even though neither melody is present.

A single waveform spike isolated on a dark timeline
Songless game@songless

Filtering the pool before you guess

The library is large enough that random guessing is useless, so the game lets you narrow it first. Choosing a genre, an artist or a decade changes which songs can appear in the run. Picking a decade you know well is the difference between a fair test and a coin toss.

Three filter columns for genre, artist and decade feeding one clip
Songless game@songless

Why the clip does not get longer

Extending the clip would turn identification into a different skill. At a tenth of a second you cannot wait for a chorus or a signature riff, and you cannot search by lyric. The restriction is the game: it rewards the part of memory that stores sound rather than words.

A timeline where only the first fraction of a second is lit
Songless game@songless

Playing alone against playing in a room

Solo runs move at your pace and let you sit with a clip as long as you like. Live rooms put the same clip in front of everyone at once, so the answer is a race rather than a test. Both use the same library, which means a song that stumps you alone will stump other people too.

One short clip shared across a row of player screens
02

What the game gives you

The library, the filters and the replay are the whole toolkit.

01

A tenth-of-a-second player

The clip loads instantly and replays as often as you want. Repeating it rarely helps, but the button is there for the tracks that feel familiar without resolving.

02

Filters that set the difficulty

Genre, artist and decade narrow the pool before a run starts. A narrow filter makes the game a memory test; a wide one makes it a lottery you can still win.

03

Timbre over melody

Because no melody survives the cut, the game leans on vocal grain, drum sound and mix character. Headphones expose those details far better than a phone speaker.

04

Live rooms on the same clip

In a room, everyone hears the identical fragment and answers at the same time. The score reflects who recognised it first, not who was given an easier track.

03

Three steps to a run

Pick a pool, listen, answer.

  1. Narrow the library

    Choose a genre, an artist or a decade. Leaving every filter open makes the clip almost impossible to place.

  2. Play the fragment

    A tenth of a second plays once automatically. Replay it if the timbre is familiar but the title is not.

  3. Name the track

    Pick from the list and the run moves to the next clip. The next song is drawn from the same filtered pool.

04

How it gets played

Three players on the same short clip.

The clip is too short to hum, so I stopped trying to sing it back. Listening for the drum sound alone doubled what I get right.
MLMarta L.Plays with headphones
I filter to one decade before a run. With the pool at a few hundred tracks the game becomes a real test of what I actually know.
DSDevon S.Runs a music channel
Losing a room by half a second stings more than losing solo. Everyone heard the same fragment, which removes every excuse.
HTHana T.Plays in live rooms
05

Songless questions

What players ask before the first clip.

One tenth of a second is playing

Pick a decade, listen once, and see whether the answer arrives before the second replay.

Try a clip