Live · up to 12 players

Krillocity

Three prompts, thirty seconds, twelve swimmers

Krillocity runs three prompts in a live room of up to twelve players. Each prompt is open for thirty seconds, and you can enter as many valid answers as you can produce. The rare ones carry you further down the course.

  • 01Three prompts per race
  • 02Thirty seconds to answer each one
  • 03Every valid answer moves you forward
  • 04Rarer answers travel further
01

One prompt, many answers, one race

Most trivia gives you a single slot per question. Krillocity gives you thirty seconds and however many names you can type into it.

Volume keeps you moving. Rarity decides how far each answer takes you, so a list of obvious names covers less water than one name nobody else found.

Krillocity game@krillocity

The rules of a Krillocity race

Three prompts appear in sequence, each open for thirty seconds. Every player types answers into the same prompt at the same time. A valid answer is one the game's bank recognises for that prompt, and each one pushes your swimmer along the course.

Three prompt cards lined up beside a race lane of swimmers
Krillocity game@krillocity

Why rarity decides the distance

If every answer counted equally, the fastest typist would win by listing the first ten obvious names. Weighting by rarity changes the strategy: the first few answers get you off the line, and the last thirty seconds are spent digging for names the rest of the room will not reach.

A race lane where each marker advances a different distance
Krillocity game@krillocity

What thirty seconds does to a list

Thirty seconds is long enough for eight or ten answers and too short for a careful search. Most players exhaust the obvious names in the first half and then spend the second half deciding whether an uncertain name is worth the keystrokes. A rejected answer costs time, not points.

A thirty-second bar with answers accumulating across it
Krillocity game@krillocity

Twelve swimmers, one prompt set

The room size keeps the field readable. With twelve players you can see who is ahead and roughly which names they found, without the scoreboard turning into noise. The same prompt set is used for everyone, so the result reflects recall rather than a lucky draw.

Twelve swimmer markers spread across a shared course
02

What the race provides

The parts that make thirty seconds feel shorter than they are.

01

Thirty seconds per prompt

The clock runs for the whole room and does not pause between answers. Everything you type has to fit inside that window.

02

Twelve seats in a room

Rooms cap at twelve players, which keeps the race legible and every prompt contested rather than crowded.

03

Rarity-weighted movement

Each valid answer advances your swimmer by an amount that depends on how few players found it. Obvious names still count, they simply cover less distance.

04

Multiple answers per prompt

You are not choosing one answer from a list; you are producing as many as the prompt allows. Valid entries stack within the same thirty seconds.

03

How to race

Three things happen, in order.

  1. Take a seat in a room

    Join with up to eleven other players. The race starts when the room is ready, and all three prompts are fixed in advance.

  2. Type every valid answer

    Each prompt stays open for thirty seconds. Enter names as they occur to you and keep going when the obvious ones run out.

  3. Watch the field move

    Your swimmer advances after each prompt according to how rare your answers were. The final position is the sum of three prompts, not one lucky round.

04

From the lanes

Three players on racing against a room.

The obvious names get you off the line but never win. My best race came from spending the last ten seconds on names I was not sure would be accepted.
BCBea C.Races after work
Twelve seats is the right size. With more players the course becomes unreadable, and you stop noticing which answers actually moved anyone.
OFOwen F.Plays with a group of six
I lost my first three races and then realised volume matters more than precision. Typing eight names beats typing two careful ones.
SQSana Q.New to the game
05

Krillocity questions

Race format, room size and scoring.

The next race is filling

Twelve seats, three prompts and ninety seconds of typing. Bring the names nobody else will think of.

Take a lane